Reminds me of the development shit-show that was THI4F. No joke, the pathetic half-assed attempt at a Thief sequel that was Thief 4 actually replaced the E with a 4...
And us fans were standing around going "WTF is Thiaf?".
Though it could be worse, it could be the equally unplayable disaster that was Thief III, Papyrus edition. Though that’s the same game where the non-lethal “blackjack” was in fact a metal spiked billy club instead of the leather wrapped bag of lead shot from previous games, and the “landmines” were the size of monster truck tire hubcaps with a giant red blinking light on them. Because nothing helps you hide a mine on the ground like a giant red blinking light.
No joke though, Thief 3’s entire text and UI was done in Papyrus.
To this day I can’t see that font without yelling out “NOOOOOOO!!!” like Annie when King Pellenor tells him he killed Mathilda.
I should write an article about the idiocy of some of the branding fails — and re-branding fails — I’ve come across the past 30–40 years. It’s shocking how many artists under the DELUSION they’re designers piss out broken interfaces, illegible text, tone-deaf styles, and artsy fartsy crap that reeks of not once being put before an actual test audience.